![]() ![]() ![]() Vigor * provides you and your party with Velocity which increases movement speed separate from Faster Run/Walk. It also has a hidden mechanic which drastically speeds up your block animation. ![]() Holy Shield * is needed at all times as it boosts your Chance to Block and Defense. It also has a 20% chance to not get interrupted when you attack or cast. Although he is only able to have one activated at a time (assuming he does not use an aura-on-equip rune word to overlap auras), they can be a tide turner in many battles where vital attributes such as resistance or mana (for spellcasters) are lacking.Concentration * Aura gives you and your allies additional damage for Blessed Hammer and Physical Damage Attack Skills. The most notable ability of a Paladin is his ability to use offensive or defensive auras to either augment his allies or weaken his enemies. Also, they can be a real help when you use them for your own advantage in duels. The only downside is that they need expensive gear, but they help a lot when they are on your team. ![]() Zealot: fast attack and capable of striking multiple enemies at once (or one enemy multiple times).Īuradins, Chargers and FoHers are mostly duelers rather than PvM (Player versus Monster).Smiter: less adept at crowd control, but uses Crushing Blow to melt act bosses, uniques, and even the Ubers.Hammerdin: Teleports into the thick of the enemy and wipes out packs using the radial damage of Blessed Hammer (very good for magic finding).FoHer ( Fist of the Heavens): using Conviction aura and "FoH" to kill his enemies.Charger: attacks well and can beat casters in one hit (most of the time).Avenger: uses Vengeance as his main attack to add elemental damage.The Paladin is a powerful character against monsters and bosses, and against other characters if you are using a Hammerdin. ![]()
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